The Bulwark
“Order from ruins.”
Ex-military engineers who fortify contested cities. Disciplined, well-armed, allergic to chaos.
The physics event that broke the sky, the years of silence that followed, and the survivors who now run what's left.
ZeroFall's universe is a slow apocalypse. A physics event that shouldn't have been possible tore the sky loose. What's left is yours to reclaim.
A cascade of gravimetric failures shatters the northern hemisphere. Cities lift, freeze, and fall in a single hour known as the Zero.
Survivors carve out shelters in the ruins. Radio silence spreads. Weather turns synthetic — ash storms, glass rain, dry lightning.
Scattered enclaves begin to trade. Old military stockpiles are pried open. The first factions form around fuel, water, and salvage.
You wake up in a bunker outside the Ash Line. Your locator beacon still works. Nothing else does.
Four powers hold what's left of the map. Choose an ally, make an enemy, or walk alone.
“Order from ruins.”
Ex-military engineers who fortify contested cities. Disciplined, well-armed, allergic to chaos.
“The fire remembers.”
Wandering zealots who believe the Oscillation was a cleansing. They ride the storms, not away from them.
“Listen. Trade. Vanish.”
Information brokers running black-market comms towers. They know who's alive and what it costs.
“Nothing left to lose.”
Raider clans that formed in the sunken subways. Fast, brutal, unpredictable — the reason you lock the door.