

ZeroFall — In Early Development
ZeroFall — In Early Development
An original mobile open-world survival game currently being developed in Unity. Built for iPhone first — additional platforms may be considered later.
What exists today
ZeroFall is an early-development project built in Unity. These are the systems that are actually implemented in the internal prototype right now — nothing else is playable yet.
Third-Person Prototype
A working third-person camera and character rig running in Unity, used as the base for all further systems.
Mobile Controls
Touch input built for phones: virtual stick, look drag and action buttons tuned for one-handed and two-handed play.
Movement Set
Walk, sprint, jump and crouch are implemented and playable in the internal prototype build.
Gameplay HUD
A basic in-game HUD layout that hosts the control scheme and survival readouts.
Survival Interface
Health, hunger, thirst and stamina bars exist as interface elements, ahead of the survival simulation itself.
Menu & Pause System
A functional main menu and in-game pause flow for starting, pausing and exiting the prototype.
The honest plan
An in-progress build order, not a release schedule. There is no announced launch date.
Project Foundation
CompletedUnity project setup, mobile build pipeline, input architecture and core scene structure.
Mobile Player Controller
CompletedThird-person controller with walk, sprint, jump and crouch, driven by touch controls.
Character Model & Animations
NextReplacing the prototype capsule with a proper survivor model and an animation set.
Prototype World
PlannedA small playable test map to validate scale, traversal and mobile performance.
Survival Systems
PlannedTurning the health, hunger, thirst and stamina interface into a working simulation.
Inventory & Loot
PlannedItem data, containers, pickups and a mobile-friendly inventory screen.
Infected Enemies
PlannedFirst hostile AI with perception, pursuit and basic combat reactions.
Weapons & Combat
PlannedMelee and ranged weapon handling, damage and hit feedback.
Saving & Optimization
PlannedPersistent save data plus a performance pass targeting mid-range phones.
Multiplayer & Private Servers
FutureLong-term goal, only explored once the single-player experience is stable.
Not playable yet
Everything below is a development goal. None of these systems are finished or available to play, and designs may change as the prototype evolves.
Open Survival World
A handcrafted world to explore on foot, built for mobile performance.
Loot & Inventory
Searchable containers, carry weight and a grid inventory for gear.
Infected Enemies
Hostile infected with sight, sound and simple pursuit behaviour.
Weapons
Melee and ranged weapons with durability and ammunition.
Base Building
Placeable structures to shelter, store loot and defend a location.
Vehicles
Drivable ground vehicles for crossing the world faster.
Dynamic Weather
A day and night cycle with changing weather conditions.
Multiplayer
Shared sessions with other survivors, explored after single-player is stable.
Get ZeroFall Development Updates
Leave your email to follow the build. ZeroFall is being developed for iPhone first. You'll get occasional progress updates from the studio, and you'll be the first to hear when testing opens. There is no active testing today.
Join the survivors
Official community channels are being set up. Sign up for development updates and we'll announce them the moment they open.
