Development

First Playable Unity Prototype

ZeroFall now has a working Unity prototype with a main menu, third-person movement, mobile controls, camera look, sprint, jump, crouch, pause controls and a basic survival HUD.

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DevelopmentJuly 31, 2026

The ZeroFall project foundation is up and running in Unity. This is an early prototype build used internally to validate the core movement and interface systems — it is not a playable demo and it is not available to the public.

What works right now

  • The project foundation is working in Unity.
  • A third-person capsule placeholder is currently used instead of the final character.
  • Mobile joystick and camera look controls work on touch input.
  • Walk, sprint, jump and crouch all work.
  • The main menu, pause system and a basic HUD exist.

What is not built yet

Health, hunger, thirst and stamina are currently interface elements on the HUD, not complete survival simulation systems. They display values, but the underlying survival simulation still has to be written.

Next planned step

The character model and animations are the next planned step, replacing the capsule placeholder used today.

There is no public beta and no release date. Development updates will be posted here as real milestones are reached.